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	<title>Comments on: You are all on notice.</title>
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	<link>http://rubenfield.com/?p=63</link>
	<description>Empowered Design for Games</description>
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		<title>By: Class-less MMOs: Pie In The Sky &#171; Bio Break</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-569</link>
		<dc:creator>Class-less MMOs: Pie In The Sky &#171; Bio Break</dc:creator>
		<pubDate>Wed, 18 Feb 2009 23:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-569</guid>
		<description>[...] a MMO free of the traditional class setup: If I had a quarter for every armchair designer (or actual designer for that matter) I’ve listened to that began their “How I Would Save The MMO Industry [...]</description>
		<content:encoded><![CDATA[<p>[...] a MMO free of the traditional class setup: If I had a quarter for every armchair designer (or actual designer for that matter) I’ve listened to that began their “How I Would Save The MMO Industry [...]</p>
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		<title>By: Broken Toys &#187; Fixing MMOs Is Hard</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-565</link>
		<dc:creator>Broken Toys &#187; Fixing MMOs Is Hard</dc:creator>
		<pubDate>Wed, 04 Feb 2009 02:21:09 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-565</guid>
		<description>[...] I had a quarter for every armchair designer (or actual designer for that matter) I&#8217;ve listened to that began their &#8220;How I Would Save The MMO Industry [...]</description>
		<content:encoded><![CDATA[<p>[...] I had a quarter for every armchair designer (or actual designer for that matter) I&#8217;ve listened to that began their &#8220;How I Would Save The MMO Industry [...]</p>
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		<title>By: Gorana</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-355</link>
		<dc:creator>Gorana</dc:creator>
		<pubDate>Wed, 25 Jun 2008 09:14:55 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-355</guid>
		<description>Mh... Did it ever occurt to you thatit is not the question how fast you make something, but how well you did it? 
Whole world is saying &quot;do it right, and do it on first time, because you can only make best first impression on a first time&quot;. You made bad first impression and no matter how often you will try to make it look better, it will still be bad... very very bad first impression.

Live with it!

G.</description>
		<content:encoded><![CDATA[<p>Mh&#8230; Did it ever occurt to you thatit is not the question how fast you make something, but how well you did it?<br />
Whole world is saying &#8220;do it right, and do it on first time, because you can only make best first impression on a first time&#8221;. You made bad first impression and no matter how often you will try to make it look better, it will still be bad&#8230; very very bad first impression.</p>
<p>Live with it!</p>
<p>G.</p>
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		<title>By: Oliver Smith</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-285</link>
		<dc:creator>Oliver Smith</dc:creator>
		<pubDate>Fri, 20 Jun 2008 01:09:50 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-285</guid>
		<description>Oi! We&#039;re doing something different, and we&#039;ve been doing it for 7 years now! I can&#039;t blame the lack of success on that difference tho; but the fact that the game has lasted 7 years sort of underlines that players &lt;i&gt;are&lt;/i&gt; looking for something different. They just aren&#039;t looking to have their fingers grated on a cheese-board while enjoying the difference, or else WWIIOL would probably be more successful, and since I joined 5 years ago, they&#039;ve been struggling for the investment necessary to actually apply what they&#039;ve learned and turn the game around.</description>
		<content:encoded><![CDATA[<p>Oi! We&#8217;re doing something different, and we&#8217;ve been doing it for 7 years now! I can&#8217;t blame the lack of success on that difference tho; but the fact that the game has lasted 7 years sort of underlines that players <i>are</i> looking for something different. They just aren&#8217;t looking to have their fingers grated on a cheese-board while enjoying the difference, or else WWIIOL would probably be more successful, and since I joined 5 years ago, they&#8217;ve been struggling for the investment necessary to actually apply what they&#8217;ve learned and turn the game around.</p>
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		<title>By: Elannar</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-278</link>
		<dc:creator>Elannar</dc:creator>
		<pubDate>Thu, 19 Jun 2008 15:44:02 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-278</guid>
		<description>Ok, so I&#039;m a wierdo. I&#039;ve known that for years. I&#039;ve played WoW and it was pretty much a chat room with bright, cartoonish colours. No real difference to Diablo, Neverwinter Nights, et al. RPG games are all similar.Take a breath, step back. Remember &quot;there is nothing new under the sun.&quot;</description>
		<content:encoded><![CDATA[<p>Ok, so I&#8217;m a wierdo. I&#8217;ve known that for years. I&#8217;ve played WoW and it was pretty much a chat room with bright, cartoonish colours. No real difference to Diablo, Neverwinter Nights, et al. RPG games are all similar.Take a breath, step back. Remember &#8220;there is nothing new under the sun.&#8221;</p>
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		<title>By: Dudeman</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-237</link>
		<dc:creator>Dudeman</dc:creator>
		<pubDate>Tue, 17 Jun 2008 19:08:43 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-237</guid>
		<description>You-are-a-moron</description>
		<content:encoded><![CDATA[<p>You-are-a-moron</p>
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		<title>By: Jason</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-106</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 12 Jun 2008 21:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-106</guid>
		<description>Funny how you give Blizzard a pass when all they did was took the same shit, gave it more polish than any MMO before and dumped it on the masses to play.

Don&#039;t get me wrong.  I love WoW.  Always will.  I just wouldn&#039;t call it innovative by any stretch of the imagination.</description>
		<content:encoded><![CDATA[<p>Funny how you give Blizzard a pass when all they did was took the same shit, gave it more polish than any MMO before and dumped it on the masses to play.</p>
<p>Don&#8217;t get me wrong.  I love WoW.  Always will.  I just wouldn&#8217;t call it innovative by any stretch of the imagination.</p>
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		<title>By: Apprentice to Darth Holden</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-103</link>
		<dc:creator>Apprentice to Darth Holden</dc:creator>
		<pubDate>Thu, 12 Jun 2008 21:14:23 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-103</guid>
		<description>&lt;I&gt;It’s not rocket science, hence the frustration.&lt;/I&gt;

It might as well be to the monkeys in suits who call the shots, Lord Pall.

These people are, in general, CLUELESS about the product their companies produce, and clueless about what their customers actually want.  It&#039;s not a new phenomenon, either.</description>
		<content:encoded><![CDATA[<p><i>It’s not rocket science, hence the frustration.</i></p>
<p>It might as well be to the monkeys in suits who call the shots, Lord Pall.</p>
<p>These people are, in general, CLUELESS about the product their companies produce, and clueless about what their customers actually want.  It&#8217;s not a new phenomenon, either.</p>
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		<title>By: Aaron</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-98</link>
		<dc:creator>Aaron</dc:creator>
		<pubDate>Thu, 12 Jun 2008 19:36:11 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-98</guid>
		<description>Check out this game, It seems to offer the innovation you desire, though its more a question of when:

www.darkfallonline.com

You do know that you&#039;re asking for the impossible here. Proposing that these companies who make this crap already to stop making it and make something good. It&#039;s just not going to happen. If they were capable developers than the games they&#039;ve made already wouldn&#039;t be a huge collection of suck. MMO&#039;s are always going to be associated to a big sac of cash, and general appeal will win in the end, if not on the developer end, then on the publishing end.</description>
		<content:encoded><![CDATA[<p>Check out this game, It seems to offer the innovation you desire, though its more a question of when:</p>
<p><a href="http://www.darkfallonline.com" rel="nofollow">http://www.darkfallonline.com</a></p>
<p>You do know that you&#8217;re asking for the impossible here. Proposing that these companies who make this crap already to stop making it and make something good. It&#8217;s just not going to happen. If they were capable developers than the games they&#8217;ve made already wouldn&#8217;t be a huge collection of suck. MMO&#8217;s are always going to be associated to a big sac of cash, and general appeal will win in the end, if not on the developer end, then on the publishing end.</p>
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		<title>By: Good Apollo, Dear God The Internet It Burns IV: Srsly, Dude &#171; Broken Toys</title>
		<link>http://rubenfield.com/?p=63&#038;cpage=1#comment-97</link>
		<dc:creator>Good Apollo, Dear God The Internet It Burns IV: Srsly, Dude &#171; Broken Toys</dc:creator>
		<pubDate>Thu, 12 Jun 2008 19:36:00 +0000</pubDate>
		<guid isPermaLink="false">http://rubenfield.com/?p=63#comment-97</guid>
		<description>[...] 200,000 customers - customers - you blithely dismiss as &#8220;dregs&#8221; and &#8220;weirdos&#8221; - are paying your salary. You can&#8217;t just blow them off for the mythical millions of people [...]</description>
		<content:encoded><![CDATA[<p>[...] 200,000 customers &#8211; customers &#8211; you blithely dismiss as &#8220;dregs&#8221; and &#8220;weirdos&#8221; &#8211; are paying your salary. You can&#8217;t just blow them off for the mythical millions of people [...]</p>
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