So as an addendum. When I talk about bottom up versus top down design, one doesn’t mean you never do the other.
I am in fact talking about a very specific approach to game design.
I’m prickly about top down design because it’s one of the primary reasons that Design as a profession is so half-baked.
Let’s assume [...]
This blog is not some artistic as fuck analysis of the nature of design with no followthrough. We might talk philosophy, we might talk analytics, we might talk emotional tone, tenor and pacing. Hell, we might talk about the nature of experience.
But when it is all said and done the expectation is that we can [...]